The Connected World
Combat feeds your shops. Factions remember the quests. Every system in Velorin talks to every other system, so the world your players move through pushes back — and keeps score.
Your first campaign is free. Players build from the standard SRD classes — free.
Not another app for the pile
No battlemap arms race. Bring your map if you love it — Velorin runs everything around it.
Character sheets have a home already. This is the side of the table that never got one: the DM's.
Built for the whole table — a console for the DM, an app for every player, one living world between them.
Why Velorin
Combat feeds your shops. Factions remember the quests. Every system in Velorin talks to every other system, so the world your players move through pushes back — and keeps score.
One command console for everything around the map: locations, shops, NPCs, factions, rewards, quests, lore. Built by a DM who ran games without one for years — every module earns its place.
The console and the app stay in step in real time — world state, inventory, the flow of the session. No refreshing, no “did that save?” The table moves at the speed of the story.
The DM runs the console. Players run the app — characters, inventory, a live link to the world. When something changes on one screen, the other screen knows.
The Console
Every location in your campaign, connected — roads, factions, quests, and what's changed since your players last passed through.
For Players
All twelve standard SRD classes are in — built, tested, and free for players. Pick your class and bring your character to any table.
Raw fury in mortal form. Rages through the front line and comes out the other side standing.
Music, wit, and magic woven together — the voice that turns a party into a legend.
A mortal conduit for divine power: healer, guardian, and holy wrath in one.
The wild given a voice. Shapeshifter, storm-caller, keeper of the old balances.
Master of every weapon on the field. Simple to say, terrifying to face.
Body and spirit honed into a single weapon. No armor. No blade. No need.
An oath made flesh — sworn blade, radiant power, and a code that does not bend.
The edge of the map is home. Tracker, hunter, and the first warning of what's coming.
Shadow, timing, and one perfect strike. If you saw them, they let you.
Magic in the blood — raw, innate, barely leashed. Power first, questions later.
Power has a price, and they signed. Eldritch bargains, otherworldly patrons, strange gifts.
Power earned page by page. The deepest spellbook at the table, and the mind to wield it.
Road Ahead
The dice stay on the table. The world starts keeping score.
Join the waitlist and your place in line is permanent.